Tuesday, June 15, 2010

40k MMO teaser

Well it looks like Dec 31st is going to be a BIG day.....

Space marine playable, good and bad, orks and guard all shown.....OOOOOOO  titans!!!

Sunday, June 6, 2010

The Campaign continues

Well round four this week went well. I went 2-1. My first game was a rematch with Mike and his Necrons that saw me kill him off 4 vp to 3 after the games ended on turn 5. His lord had a phylactery and MIGHT have gotten up at the start of turn 6, but he only had about 15 models left, and he was fairly close to phasing anyway.

Game 2 was a challenge from Richard. Now Richard is a new player, and challenged me simply because he has not played my yet in the campaign....tabled him on turn 4.....His Blood Angels just are not working for him and he needs some additional help in his list building. Over-all Richard has a lot of potential, but Daemonzilla at him for lunch.

Game 3 was the return of count fluff and his poisonous bugs....this went poorly for me as it usually does against Fluff's list. His gaunt all have toxin and adrenal, so they are 3 attacks each at initiative 6. He then proceeds to re-roll all 1's to hit, and against my troops he re-rolls wounds... his wave of 20 gaunts puts out 60 swings with all those re-rolls and goes first 90% of the time.....Against my big stuff he still only needs 4 to wound due to the poison, but loses the re-rolls. Even as such, I was tabled on turn 4.

I have an idea that MIGHT work. I plan on replacing my second Blood Thirster with a Keeper of Secrets, adding 3 units of Flamers of Tzeentch and changing all of my troops over to daemonettes who will at least get to attack before Fluff kills them....I might do a big unit of fiends in place of one of the flamer units as well.....

Oh well, I'm having a ball with the campaign even though it looks like my three losses to Fluffy are keeping me out of the winner circle.

Tuesday, June 1, 2010

Origins Game Fair 2010

Well I have been scheming away at a HUGE project for the Origins Game Fair this year. The guys over at 40korigins.com have announced the finalized schedule, so I can let you in on the project a bit. I am working on the central terrain piece for the Tyranid invasion games. The scenario portrays  a tyranid invasion (duh) on a spaceport fueling depot. The Imperial Guard are holding at all costs for those last transports to get away. The guard are gonna die, but they intend to sell their lives dearly. (Think the Alamo, or that fort scene in Starship Troopers). The central building is a large warehouse hanger designed to store either a Leman Russ squadron or a Baneblade.

I am now down to working details, as the walls are complete, and the building has a base to sit on. I am making a small landing pad on the roof that is just large enough for a Valkyrie or vendetta transport. There will be some lighting on the interior, and the roof is removable to allow access to the interior....I had to do that, the building is 24" wide by 24" long!!!!!!! IT IS FRICKIN HUGE! This thing will engulf  2 Banblade tanks with room to spare inside! ( I know, I tried it Hee Hee)

The details are turning into a real bear to get completed the way I want and not overwhelm myself when it comes to painting time this weekend. There are so many things I would love to accomplish, but I am trying to be realistic and not get carried away. This thing needs to be playable first, and pretty second. So as I sit here, I am down to working those details into what has become the single most challenging project I have ever worked on. Thanks to the 40korigins crew for giving me this opportunity.

To those Tyranid players, have at it...and to the guard, well....at least you'll have a pretty castle to die in!