Thursday, December 31, 2009

Happy New Year 2010

I have decided to at least attempt to keep not one, but 2 resolutions this year.

1. The thousand sons. I WILL tweak this list into working for me. If I only keep one of my resolutions, this is likely it.

2. I want to lose weight. Everyone says this, I know it is a cliche, but I mean it. I am now heavier than I have ever been and my health has begun to suffer. Add in the family "biggest Loser" challenge going until March (250 purse) and I'm gonna make a real effort. Plus, I can't keep up with my girls, and that SUXX!

Happy new year everyone, best wishes to all!

Saturday, December 26, 2009

Thousand sons

I have been toying with the idea of changing the specific gear of the Chosen squad in my Thousand Sons army. Would 4 plasma rifles and a power fist do better? Maybe change them from an assault unit to more like the chaos version of the sternguard?

What say you??

Merry Christmas

Happy Holidays all!!

Thursday, December 17, 2009

Chaos Ascendant

I have been thinking about re-making my chaos marine list a lot recently. I have been doing a lot of reading and put quite a bit of thought into how to make it more competitive, yet stay away from lash builds or all plague builds. I want to make the army into something unique, with my own flair and still compete. I have something close now given the following units:

Chaos Sorcerer, Tzeentch mark, warptime and breath
9 thousand sons, sorcerer with bolt in rhino with havoc launcher
9 thousand sons, sorcerer with bolt in rhino with havoc launcher
9 thousand sons, sorcerer with bolt
8 chosen, icon of tzeentch, 3 pairs of lightening claws and a fist
2 pair of obliterators.

This list is an approximate at point totals, shooting for 1850 points. The concept is rather simple. I have three groups within the army, assault, support and defense.

The assault unit (chosen and Sorcerer)advance quickly to tie up key elements of my opponents army. They are supported by the transported thousand sons shooting. These two support units can also contest/hold the mid-field objectives late game. The obliterators fall in here as well. Those I can deep-strike into the backfield or start on the board if I am facing a lot of armor.

The last element is the defense. That is the Thousand sons without a transport. Tough as nails and takes a dedicated effort to shift them off the objective. I like the idea behind this army. I am thinking this might be the ideal mix of my favorite tactics, so I'm going to make myself a promise:

Stay with this build out for one year. Don't change it from it's finalized form until you know that it is solid, and your play-style is set in with it. I have a year until the necrons arrive if the rumored release schedule holds. Lets give it until then.

What a week!!

Wow, it seems the world has been turned on it's head again in more ways than one this week.

Armoury games in Pickerington Ohio was robbed over the weekend. While this is sad news, this small store is not the only victim here. There is a family suffering because of it. The owner and his family rely on the income from the store to survive, and when there is no stock to sell, at the time of year it is needed most, a family suffers. I think about those kids and just cry that they will have a poor holiday because some jerk-off wants to have more toys for themselves....

Please watch the interwebs and your local groups for someone who suddenly has a large amount of new product to sell or play with.

Illness has also ripped through the family we all spent the weekend upside down praying to the porcelain gods this weekend. At least we all got it out of the way before the holiday proper.

Tuesday, December 8, 2009

The return of Apocalypse I go again with the grand plans. This time I have gotten smart....invitation only event.

In the first corner we have necrons, with myself, Parker, Chris O.(maybe), and Todd (maybe) with about 10k points worth of necrons....

In the other corner we have William, Drew, and a few others (TBD) with Imperial Gaurd, and some space marine reinforcements.

The game is set on the jungle world of Sarlaxis 4. The Necrons had the world set as a tomb planet, and the imperials decided to move in. Of course the good old 'Crons wake up and don't like the humans camping on their lawn, so a fight ensues.

The tomb wakes slowly so the imperials hold the capitol city long enough for the Dark Angels chapter of marines to arrive in orbit and send in some reinforcements. Unfortunately the Dark angels are being pressed for other quarters by other campaigns and can only contribute a small relief force.

The Necrons are fully functional before the marines arrive and have the planet blockaded from orbit. The marines will need to run the blockade to drop in support for the beleaguered defenders.

The battle will be taking place on two tables. The first will be a space hulk style boarding action fought aboard the necron cruiser to disable it, and allow the marines to land reinforcements. This will be a standard 40k game using the following restrictions:

marines get 3k points using the standard 40k force organization charts. I will discuss a few exceptions with Will before the game. No tanks, as the battle is fought INSIDE the Necron cruiser. What ever survives of the marine force will be able to drop in to the follow up battle on the surface via Thunderhawks beginning on turn 3.

On the apocalypse board, the remaining imperial forces will be deployed using the following rules behind what ever planet strike terrain we can get our hands on. I have one bastion and a fortress, Will has promised more. The imperials will have one reaver titan, one warhound titan, a few flyers, and as many as three baneblades of various types in support. Al other imperial forces will be mustered from normal 40k army lists.

The game will start with the imperials deployed in the fortress and Bastions, and the Necrons walking on from the jungle at the edge of the table, or teleporting in from reserve as normal.

This is the plan, and we all know what happens when people come into contact with plans...

So Armoury games guys, I have a couple of imperial guard spots open. Any takers? You will need to provide your own army to play, I can't ask Will to pony up that much stuff, and I don't have enough myself.

Wednesday, December 2, 2009

Back to basics

When I started playing 40k, lord 17 odd years ago, my first army was Chaos. Now, I can't completely revisit those days under the current rules, but I can come close.

I have been talking with a few friends and thinking about how I game. By that I mean my play style. I like my lists to have some sort of oddball trick, feel fluffy and play fairly aggressively. Some of my early lists were daemon bombs, sonic assault, and the early thousand sons weapon immunity.

All of those lists twisted the local meta game and were fairly fluffy in context to the parent list. I feel that they were indeed trick lists, but you know what? I had the most fun playing THOSE LISTS....

With this stuff on my mind lately, and the local group seeming to be interested in nothing but the super killy internet lists, and being the creative guy I am, I have decided that it is about time to do something about it.

I can't make those guys play lists they don't want to, and let's face it, I don't want to try. SO I keep myself interested with those crazy ideas bouncing around in my head. Basically I came up with this idea about a year ago, after the current Chaos/Renegade marines codex was published.

I won't go into detail here, beyond that this will be a Nurgle list. Maneman knows what is in it, but I'm not talking beyond that. The models are about 4 months of collecting so you'll all just have to wait and see.