A few of the guys at Armoury games (plus myself) are building Dark Eldar armies starting in a few weeks. Drew and I decided that this would be a great opportunity to take a look into the very organic process of conceiving of, buying modeling and painting the same army from two different perspectives. Even though we are starting from the same army book, we are taking VERY different approaches to the army. In the end of this process we should have two playable and hopefully competitive armies that function in different ways. We hope to tell the story of how we got to the finished product through a step by step story. We will buy 250+ point chunks of army and explain why we chose the units we did, including intent for units purchased and not finished at each stage.
My starting design concept for the army is called the Cabal of the Sundered Storm. While I haven't totally settled on a final color scheme, I am thinking about armor plating somewhere darker than Dark Angels green. I recently bought an airbrush so the lightening camouflage pattern is my first trial at lining with it. As far as an army list is concernedI originally had a few ideas for lists.
The first was a simple wall of warriors with maxed out dark lances.....
The second idea was a Hellion based list with maxed out hellions....
The third was a Vect Based Alpha Strike list with maxed out ravagers and warriors in raiders....
The fourth idea was an air-force based on reaver jet bikes...
The fifth idea involved a pain circus with grotesques and wracks as troops with the kabalite trueborn as gunships....(still like this idea)
Currently I am leaning to center the list around an air-force/raider assault. To be more specific I am going to max out on the jet-bikes and bombers (or ravagers) and use wytches in raiders to clear the field. As far as a leader....well that is where things get murky. I could use an Archon, I could use Vect, and I could use Lelith Hesperax or several of the other characters for that matter.... That part can wait for now though. I spent about an hour going through the codex today and while I didn't write out a list I have an idea of where to go.
My first purchase was the codex, an Archon, a raider, some wytches and 12 bikes. A good start to be sure. Lets see what Drew comes up with once he gets a look later this week.....
Friday, October 15, 2010
Thursday, October 14, 2010
The Defense of Drask
937M41
The Drask system lies deep in the Galactic North East. It lies far from Major routes to anywhere….in real-space. The fourth planet from a bright Blue star, Drask IV is an H Type planet, with a breathable, though severely polluted atmosphere and a population of more than 40 billion. As a manufactorium planet it is unable to feed itself as nearly 80% of it’s surface is covered with urban sprawl centered around regional Hive cities. What Drask lacks in Agriculture it more than makes up for in raw ceramite sheeting production and stamping. This output arms and protects the tow nearest Imperial regimental recruitment hubs on Valhalla and Tallarn.
Then there is the matter of the local shipping routes. Due to the ever changing tides, currents and eddies in the Empyrean the system currently sits on one end of a jump point to a system within 500 light-years of Terra. If the forces of destruction should take control of this jump point then The siege if Terra could happen again….with ease…..
Inquisitor Pranix Leads 5 Battle companies of the Space Wolves, elements of the Cadian 301st and The Tallarn 14th in retaking the 9 hollow worlds from Huron Blackheart. Drask has elevated production levels in support. As the production push is foremost on the minds of the forge supervisors, they miss tell-tale warp signatures at the edge of the system. Only the failsafe warning beacons mark the approach of Xenos and Heretic ships….
Im running a campaign at Armoury Games in Pickerington. This is the fluff for it. If you are interested let me know here with a comment. I have this set up for 12 players, but I can make room for more if needed.
The Drask system lies deep in the Galactic North East. It lies far from Major routes to anywhere….in real-space. The fourth planet from a bright Blue star, Drask IV is an H Type planet, with a breathable, though severely polluted atmosphere and a population of more than 40 billion. As a manufactorium planet it is unable to feed itself as nearly 80% of it’s surface is covered with urban sprawl centered around regional Hive cities. What Drask lacks in Agriculture it more than makes up for in raw ceramite sheeting production and stamping. This output arms and protects the tow nearest Imperial regimental recruitment hubs on Valhalla and Tallarn.
Then there is the matter of the local shipping routes. Due to the ever changing tides, currents and eddies in the Empyrean the system currently sits on one end of a jump point to a system within 500 light-years of Terra. If the forces of destruction should take control of this jump point then The siege if Terra could happen again….with ease…..
Inquisitor Pranix Leads 5 Battle companies of the Space Wolves, elements of the Cadian 301st and The Tallarn 14th in retaking the 9 hollow worlds from Huron Blackheart. Drask has elevated production levels in support. As the production push is foremost on the minds of the forge supervisors, they miss tell-tale warp signatures at the edge of the system. Only the failsafe warning beacons mark the approach of Xenos and Heretic ships….
Im running a campaign at Armoury Games in Pickerington. This is the fluff for it. If you are interested let me know here with a comment. I have this set up for 12 players, but I can make room for more if needed.
Monday, October 4, 2010
Work work work!!!!
Well not much going on this week. I have taken on a squad of Blood Angel Successor Sanguinary Guard. I have a test scheme approved by the owner, and I'll post some pix tonight if I get a chance.
Tuesday, September 28, 2010
Ultramarines the movie
Ultramarines the movie
Huge site update. We need to support this one, and I for one will likely order a collectors set.
Huge site update. We need to support this one, and I for one will likely order a collectors set.
Monday, September 27, 2010
WOW...just WOW....
I can't decide whether to lugh or cry here....a model designated as $36 British pounds on release in a few weeks selling for $110.....DUMB
Forge World Necron Tomb Stalker Pre -release
Forge World Necron Tomb Stalker Pre -release
Sunday, September 26, 2010
Gamesday 2010 reveals....Dark Eldar and more!!
Well lots to see here, but there are more big drops here outside the Dark Eldar!
Thanks to Warseer and the various GD attendees that got these pics for us stateside!!
Friday, September 24, 2010
A Day for news
New Dark Eldar Warrior:
New Grot Mega Tank:
And my fav!!
Necron Tomb Stalker:
I gotta have three of those stalkers!!!!
New Grot Mega Tank:
And my fav!!
Necron Tomb Stalker:
I gotta have three of those stalkers!!!!
Sunday, September 12, 2010
Throgg's Throng
Well here it is. I did a ton of theory hammer on this list, and after hours of toiling over this, I am still not convinced it would work....That said, this is a great characterful list that should be a ton of fun!!
Throgg has been roused from his normal hunting grounds and pushed southward into the realms of men by twin chaos sorcerers that were sent by Archaon himself to find a way to open a second front on the empire and assist the Dark elves in pushing through Nordland. Throgg reluctantly agrees under the promise of booty and more skulls to add to his trophy pile.
Throgg
2x Chaos Sorc. Mark of Tzeentch, Disc, lvl 2 caster, power familiar
4x 6 trolls
2x Hellcannon
3x 10 Warhounds
5 Warhounds
The plan is pretty simple. Deploy forward with the large hound units screening the advance of the trolls. The hellcannons force movement and the trolls do the killing. Now I might be a noob to fantasy, but i'm smart enough to know there are a lot of ways to get out flanked or shot to death. I plan on leaving the small hound unit behind as a rapid reaction speed-bump. What do you think? Aside from the fact that my wallet is already crying.....
Throgg has been roused from his normal hunting grounds and pushed southward into the realms of men by twin chaos sorcerers that were sent by Archaon himself to find a way to open a second front on the empire and assist the Dark elves in pushing through Nordland. Throgg reluctantly agrees under the promise of booty and more skulls to add to his trophy pile.
Throgg
2x Chaos Sorc. Mark of Tzeentch, Disc, lvl 2 caster, power familiar
4x 6 trolls
2x Hellcannon
3x 10 Warhounds
5 Warhounds
The plan is pretty simple. Deploy forward with the large hound units screening the advance of the trolls. The hellcannons force movement and the trolls do the killing. Now I might be a noob to fantasy, but i'm smart enough to know there are a lot of ways to get out flanked or shot to death. I plan on leaving the small hound unit behind as a rapid reaction speed-bump. What do you think? Aside from the fact that my wallet is already crying.....
Saturday, September 11, 2010
Warhammer FB 8th edition
I played my first real full scale 8th edition game today with my vampire counts army. I really like the way the system has been streamlined. There were a couple of minor changes that really made my list hurt....some easy stuff I had over looked when reading the rules....
1. bound spells from items now use the dice from your main power pool to go....which means the cap of 12 casting dice hoses them except for a little versatility on a few of the effects....in short don't need them in my list....50 found points there....
2. even zombies can kick ass in a horde formation with enough ranks.....
3. Ghouls are really decent shock troops. If I can get the hang of keeping them alive through shooting they should work well as hammer units with the zombie hordes acting as anvils.
4. I like the feel of the vampires in general, but I still want to build my other list idea....2 hellcannon behind about 30 trolls....hee hee!!
1. bound spells from items now use the dice from your main power pool to go....which means the cap of 12 casting dice hoses them except for a little versatility on a few of the effects....in short don't need them in my list....50 found points there....
2. even zombies can kick ass in a horde formation with enough ranks.....
3. Ghouls are really decent shock troops. If I can get the hang of keeping them alive through shooting they should work well as hammer units with the zombie hordes acting as anvils.
4. I like the feel of the vampires in general, but I still want to build my other list idea....2 hellcannon behind about 30 trolls....hee hee!!
Saturday, September 4, 2010
Painting a new frontier
Well, I splurged this week and finally bought an airbrush. I have been wanting to try one out, and this one will work while I learn and get my technique down. In any case I have been surfing "teh interwebz" looking for more information to help me get started. I found this video VERY helpful. You might as well. LBursley talks about paints and why they are NOT all the same....
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