Tuesday, February 4, 2014
Tuesday, January 7, 2014
Adepticon 2014 Malifaux....maybe....
Well it seems that our Malifaux team tournament hasn't finalized the rules yet....is it 35 stones or 50? How do you define allowable allies? Just within a single faction, or are mercenaries allowable? Are mercenaries their own faction?
Sigh.....Then you throw in my own difficulties in selecting a crew to play and it all becomes a bit tiresome. I started with Pandora...
Went to Lilith...
And now Rasputina...
All of these crews are still WIP status obviously, but the change in crew size from 50 to 35 kinda sucks. Things get really tight at that level. Anyway these are all on my desk at the moment so we'll see where I land with a decision in the next few days.
Sigh.....Then you throw in my own difficulties in selecting a crew to play and it all becomes a bit tiresome. I started with Pandora...
Went to Lilith...
And now Rasputina...
All of these crews are still WIP status obviously, but the change in crew size from 50 to 35 kinda sucks. Things get really tight at that level. Anyway these are all on my desk at the moment so we'll see where I land with a decision in the next few days.
Thursday, December 12, 2013
About a year now....
About a year ago I lost the most important man in my life. He was the rock I could go to for support, the best advice and a great friend. I miss you dad. Rest in peace, we are doing better every day thanks to you and a lifetime of hard work on our behalf.
Adepticon buildout list
Well, with my PC in the shop I'm doing a ton more reading and theory hammer for 40k, so I thought I would share a full 2k list for the Star Phantoms I am building for Adepticon in April.
So I started with the idea of an alpha strike drop pod list.
Ordo Malleus Inquisitor in terminator armor with 3 skulls and psycannon. And tome of Vethric
Librarian psyker 2
Librarian terminator psyker 2
5 assault terminators, 2 hammers
8 sternguard veterans, 2 combi flamers, combi plasma, combi grav, fist, pod
4x 10 man tactical, flamer, combi flamer, missile, pod
3 death storm pods
Hyperios defense battery
2 land speeder storms
Landspeeder w/multimelta
This lands squarely on 2000 points. Remember this is designed to split the tacticals and drop the flamers in the pod with the missiles on foot to start. The terminator librarian and inquisitor drop with the assault termies. Landspeeders flank one or both sides of the table and servo skills stop infiltrators and outflankers for two turns. By then the cavalry has arrived to threaten the main enemy force. Combine the star phantoms trick of twin linking all shooting for one turn with the inquisitor's book and the alpha can be quite nasty I think. Thoughts?
Sunday, December 1, 2013
Daemon Prince Be'Lakor WOW
Ok so I saw GW released digital rules for this bad boy again today. I own the model and I have been using it as a generic prince for years. His rules were last outdated when 5th edition released. The new rules are just over the top, in an over the top, Holy Crap, O no They Didnt!, SH*******T!!! kinda way.
For 120pts MORE than a landraider you get:
always shrouded
eternal warrior
mastery 3 psyker that knows all of the Telepathy discipline....always
fearless and makes any fear checks be taken a -1
whenever anyone on the table breaks from combat he gets d3 warpcharge points the next phase....
his sword make him s7, has fleshbane and armorbane, and is ap2...O and its mastercrafted....
Now for all this shenanigans I'm still not sold on the cost....that is a LOT of points in a T5 monster. Now he does fly and can buff the crap out of his units with an extra d3 warp charge....(he could have 6 a turn here people!), but really he is a combat monster with a ws9 s7 ap2 in combat, so im not sold on his split personality yet, given his cost. Thoughts?
![]() |
| per lexicanum |
For 120pts MORE than a landraider you get:
always shrouded
eternal warrior
mastery 3 psyker that knows all of the Telepathy discipline....always
fearless and makes any fear checks be taken a -1
whenever anyone on the table breaks from combat he gets d3 warpcharge points the next phase....
his sword make him s7, has fleshbane and armorbane, and is ap2...O and its mastercrafted....
Now for all this shenanigans I'm still not sold on the cost....that is a LOT of points in a T5 monster. Now he does fly and can buff the crap out of his units with an extra d3 warp charge....(he could have 6 a turn here people!), but really he is a combat monster with a ws9 s7 ap2 in combat, so im not sold on his split personality yet, given his cost. Thoughts?
Thursday, November 28, 2013
Happy Turkey Day! and SOOO much to do!
Ok, so I am NOT going shopping in that crazy mess called black friday....unless I can sneak away to GTA for a game of Malifaux in the morning.
In any case a final descision has been made regarding my Adepticon force. It will be the Star Phantoms marines from the Imperial armour chapter tactics update. These are 6th edition updates of the chapters that took part in the Badab Wars. The Star phantoms are pretty straight forward.
They can reroll any roll of a 1 when arriving from reserve, and one turn per game they count their guns as twin linked....all assault, salvo, heavy and rapid fire....so imagine a drop pod assault with about 10 flamers....twin linked.....yeah you get the idea.....
My list looks like this now:
Librarian with Auspex
9 Sternguard, 2 combi-flamers, combi-plasma, and a power axe in a pod
5 marines, flamer, vet sarge with combi-flamer in pod
5 marines, flamer, vet sarge with combi-flamer in pod
8 marines with rocket launcher in pod
2 typhoon landspeeders
Hunter
Possible list tuning to come, like dropping one or both speeders for more bodies in pods, but this list lacks mobility after the drop. Remember it part of a team, so it only needs to fulfill its function while a team mate fills in gaps. Play testing will wait until after the first of the year, but in the mean time this is where I am heading.
Now the Star Phantoms are like nothing I have ever painted before, all white with black markings. That is a TOUGH combo to paint. They look like this:
Then there is the issue of that Chapter symbol.....OUCH. That will need to be a custom decal methinks, because I'm not sure I could freehand that.Right now it looks like a grey primer, followed by a zenithal of white from directly overhead, then black inks and washes to fill in the recesses and define armor plates. It's all detail from there though. Thoughts?
In any case a final descision has been made regarding my Adepticon force. It will be the Star Phantoms marines from the Imperial armour chapter tactics update. These are 6th edition updates of the chapters that took part in the Badab Wars. The Star phantoms are pretty straight forward.
They can reroll any roll of a 1 when arriving from reserve, and one turn per game they count their guns as twin linked....all assault, salvo, heavy and rapid fire....so imagine a drop pod assault with about 10 flamers....twin linked.....yeah you get the idea.....
My list looks like this now:
Librarian with Auspex
9 Sternguard, 2 combi-flamers, combi-plasma, and a power axe in a pod
5 marines, flamer, vet sarge with combi-flamer in pod
5 marines, flamer, vet sarge with combi-flamer in pod
8 marines with rocket launcher in pod
2 typhoon landspeeders
Hunter
Possible list tuning to come, like dropping one or both speeders for more bodies in pods, but this list lacks mobility after the drop. Remember it part of a team, so it only needs to fulfill its function while a team mate fills in gaps. Play testing will wait until after the first of the year, but in the mean time this is where I am heading.
Now the Star Phantoms are like nothing I have ever painted before, all white with black markings. That is a TOUGH combo to paint. They look like this:
![]() | |
| Images thanks to 40k wiki |
Thursday, November 21, 2013
These Ideas Are KILLING me!!!
Hey again!
Two army ideas bouncing around...on oldy moldy:
Imotek
Court Cryptek of destruction with lance and solar pulse
Cryptek of despair with a veil of darkness
Lord with a warscythe and mindshackle scarabs
10 scarabs
10 scarabs
20 flayed ones
20 flayed ones
20 flayed ones
5 immortals
5 immortals
6 warriors
2 Canoptek Spyders with a single gloom prism
2 Doomsday Arks (in a game using Imperial Armour these would be replaced with Tomb Stalkers)
This one needs an update with 6th edition and IA 12 out. The new sentry pylons are SICK walking artillery pieces with a s9 ap2 heavy 2 gun that has skyfire AND interceptor....I'll pause to let that sink in....did I mention 120" range? At 40pts cheaper than the Arks, is allows for some wiggle room and updates the list to 6th edition nicely with air cover and HUGE tank-busting. Since it is artillery it has a toughness value, and a 3+ save. Put that in area terrain and WOW. Since you have 80 more points play with There will be more warriors in the backfield to strengthen it up too.
And a newer one...
Iyanden Eldar
5 spirit seer council
Wraithseer
10 wraithguard
10 wraithguard
10 wraithguard
2 wraithlords scatterlaser and lance or shield
wraithknight, shield/gun combo
fill with warpspiders or guardians to taste.
Two army ideas bouncing around...on oldy moldy:
Imotek
Court Cryptek of destruction with lance and solar pulse
Cryptek of despair with a veil of darkness
Lord with a warscythe and mindshackle scarabs
10 scarabs
10 scarabs
20 flayed ones
20 flayed ones
20 flayed ones
5 immortals
5 immortals
6 warriors
2 Canoptek Spyders with a single gloom prism
2 Doomsday Arks (in a game using Imperial Armour these would be replaced with Tomb Stalkers)
This one needs an update with 6th edition and IA 12 out. The new sentry pylons are SICK walking artillery pieces with a s9 ap2 heavy 2 gun that has skyfire AND interceptor....I'll pause to let that sink in....did I mention 120" range? At 40pts cheaper than the Arks, is allows for some wiggle room and updates the list to 6th edition nicely with air cover and HUGE tank-busting. Since it is artillery it has a toughness value, and a 3+ save. Put that in area terrain and WOW. Since you have 80 more points play with There will be more warriors in the backfield to strengthen it up too.
And a newer one...
Iyanden Eldar
5 spirit seer council
Wraithseer
10 wraithguard
10 wraithguard
10 wraithguard
2 wraithlords scatterlaser and lance or shield
wraithknight, shield/gun combo
fill with warpspiders or guardians to taste.
Escalation work, and the road to Adepticon 2014
Wow, I have SUCKED at keeping this thing up and running! I have not narrowed my project scope at all since my last post. I still have WAAAY too much in the works at once. My focus right now is on the 3 easiest projects to clear.
Priority 1 is my 40k team tournament army for Adepticon 2014. While it looks like we are going marines again, there is a new codex in play and that helps a ton! We are all taking a marine army of our own choosing with a deathwatch team slotted in somewhere in the army. I am planning (for now) to do the Black Dragons with a single Strike Team Leading the way.
As of now, the list looks like this:
Libby with auspex mastery 2
5 vanguard vets
Land Raider Helios
10 tactical Marines, plasma and lascannon
5 tactical marines, plasma, razorback with assaultcannons
Landspeeder with melta and heavy flamer
Priority 2 is the Malifaux team entry. This one might not happen, if we get locked out of the tournament, but the models are on hand and WIP just in case.
50stone crew Of Neverborn
Lilith
Barbaros
2 Young Nephelim
Adult Nephelim
Cherub
3 Terror Tot Nephelim
Priority 3 is my own escalation League army. The bugs are moving slowly. With a new codex coming in a month or so, I have kept this one slow on purpose. I decided on a purple carapace with pink accents. These things look like bright floral colors in the jungle setting I am putting them in. So far the Tyrant is just base colors, no detail or highlight/wash. The pinks will tone down and get a bunch of detail. The warrior is about half way, with the purples just needing a final highlight, and the pinks need a wash and highlight.
Priority 4 is our display table for Adepticon. This thing is a 2'x4' Launch bay on a Space Marine Strike cruiser....or it will be anyway. I have the Plans in my head, but this is slated for January/February build.
Then there is Origins....I have a table to make, and 4 strike teams to paint for that. That effort will wait until after Adepticon in April, with the weather warming It will be easier to work on the table outside.
Priority 1 is my 40k team tournament army for Adepticon 2014. While it looks like we are going marines again, there is a new codex in play and that helps a ton! We are all taking a marine army of our own choosing with a deathwatch team slotted in somewhere in the army. I am planning (for now) to do the Black Dragons with a single Strike Team Leading the way.
As of now, the list looks like this:
Libby with auspex mastery 2
5 vanguard vets
Land Raider Helios
10 tactical Marines, plasma and lascannon
5 tactical marines, plasma, razorback with assaultcannons
Landspeeder with melta and heavy flamer
Priority 2 is the Malifaux team entry. This one might not happen, if we get locked out of the tournament, but the models are on hand and WIP just in case.
50stone crew Of Neverborn
Lilith
Barbaros
2 Young Nephelim
Adult Nephelim
Cherub
3 Terror Tot Nephelim
Priority 3 is my own escalation League army. The bugs are moving slowly. With a new codex coming in a month or so, I have kept this one slow on purpose. I decided on a purple carapace with pink accents. These things look like bright floral colors in the jungle setting I am putting them in. So far the Tyrant is just base colors, no detail or highlight/wash. The pinks will tone down and get a bunch of detail. The warrior is about half way, with the purples just needing a final highlight, and the pinks need a wash and highlight.
Priority 4 is our display table for Adepticon. This thing is a 2'x4' Launch bay on a Space Marine Strike cruiser....or it will be anyway. I have the Plans in my head, but this is slated for January/February build.
Then there is Origins....I have a table to make, and 4 strike teams to paint for that. That effort will wait until after Adepticon in April, with the weather warming It will be easier to work on the table outside.
Sunday, October 6, 2013
Escalation test paint scheme 1
Here is the first basic color layout. I have 2 more to work up before I settle on a scheme for work over the Holidays.
This is a mid process WIP. I plan on doing all three basic ideas up to this stage and then making the decision at that point. I will say that I like the green, and the purple pops against the green really well.
Tuesday, October 1, 2013
A Tale of four....
Well I would tell you to fill in the blank but that would to all sorts of internet troll shenanigans, so we'll just stop right there. I mentioned yesterday that a group of my friends were starting an escalation league to give us all a secondary hobby project to fall back on. We all have a passion for the Hobby portion of miniatures games and we all bring different experiences and skills to this little experiment.
With that said, here are the guidelines as I see them so far. Now these are loose, no concrete anything, simply a guide to give a general direction to go in. In general we want to acheive the following with this league:
1. A new 2000 point (or more) army that is painted as close as we can get to the apex of our ability
2. Stretch our abilities and challenge each other with new ideas and techniques for painting and converting our chosen armies.
3. Incrementally create an army that can expand in steps to our intended goal, but still be played at several different levels, 500-2000 points and beyond.
4. Get in games with our new armies that lack the tension we often feel around a competitive environment we often run into in this hobby. We should be adding the models and units we WANT, not what the internet says we should have. More importantly bring the fun back into the hobby by focusing on ENJOYING our efforts, not the competition itself.
There are four of us along for this crazy ride. We have all been involved in the minis hobby for a long time in different aspects, and we all came to it through different channels.
I started in about 5th grade with old-school D&D. My cousin would come over and we would use minis to help visualize a battle. I always just went along with what he did until I was in Highschool. I went into the Comic Shop Plus in Newark Ohio, and I was HOOKED. I walked out that day with a 40k box set thanks to a few characters in the store at the time, Mark Loughman, Damon Jenkins, Craig Witten and others. That was 20 years ago now and it has been one hell of a ride!
In 20 years of 40k I have learned a couple of things about the competitive game....I enjoy it, but it isn't the best part. Also, I can't seem to beat a good tyranid player....So with that said here is my tentative breakdown for this whole cluster:
Stage 1 500 points painted in the chosen army. Must have 1 HQ and 2 troops, anything else is gravy. We can start now, but the tentative deadline for this batch is 12/15, (read as January 1 due to holidays). At that point we should meet and get in a few games with the new batches. We should all post WIP pics and ideas, as well as an intro for yourselves here.
Stage 2 1000 points painted. Now we need at least one unit from the others force slots (Elite, Fast Attack, Heavy) to fill out a reasonable small army. More games and fun ensue by March 1st.
Stage 3 Convention season is in full swing so 1500 points by June. Whatever models you want at this point, just keep it in the point guidelines, and we should be meeting monthly by now for games and hobby nights.
Stage 4 2000 points and the campaign begins. I am working on ideas for a campaign we can be tracking here. Games can be reported here, full batreps if we can. This should begin around the 1000 point mark, but be in full swing by now.
In the end we want to have grown in our hobby and friendship, and added a few more models to the display case.
I have chosen to take on the army that is farthest from my comfort zone...Tyranids. The alien devouring hunger and hive mind make an intimidating force visually, and that appeals to me. With that said, I am starting with Hive Fleet Nephilim.
Larry Tyranids
Damon is Eldar
Jeff is Imperial Guard
Chris is Black Templars
With that said, here are the guidelines as I see them so far. Now these are loose, no concrete anything, simply a guide to give a general direction to go in. In general we want to acheive the following with this league:
1. A new 2000 point (or more) army that is painted as close as we can get to the apex of our ability
2. Stretch our abilities and challenge each other with new ideas and techniques for painting and converting our chosen armies.
3. Incrementally create an army that can expand in steps to our intended goal, but still be played at several different levels, 500-2000 points and beyond.
4. Get in games with our new armies that lack the tension we often feel around a competitive environment we often run into in this hobby. We should be adding the models and units we WANT, not what the internet says we should have. More importantly bring the fun back into the hobby by focusing on ENJOYING our efforts, not the competition itself.
There are four of us along for this crazy ride. We have all been involved in the minis hobby for a long time in different aspects, and we all came to it through different channels.
I started in about 5th grade with old-school D&D. My cousin would come over and we would use minis to help visualize a battle. I always just went along with what he did until I was in Highschool. I went into the Comic Shop Plus in Newark Ohio, and I was HOOKED. I walked out that day with a 40k box set thanks to a few characters in the store at the time, Mark Loughman, Damon Jenkins, Craig Witten and others. That was 20 years ago now and it has been one hell of a ride!
In 20 years of 40k I have learned a couple of things about the competitive game....I enjoy it, but it isn't the best part. Also, I can't seem to beat a good tyranid player....So with that said here is my tentative breakdown for this whole cluster:
Stage 1 500 points painted in the chosen army. Must have 1 HQ and 2 troops, anything else is gravy. We can start now, but the tentative deadline for this batch is 12/15, (read as January 1 due to holidays). At that point we should meet and get in a few games with the new batches. We should all post WIP pics and ideas, as well as an intro for yourselves here.
Stage 2 1000 points painted. Now we need at least one unit from the others force slots (Elite, Fast Attack, Heavy) to fill out a reasonable small army. More games and fun ensue by March 1st.
Stage 3 Convention season is in full swing so 1500 points by June. Whatever models you want at this point, just keep it in the point guidelines, and we should be meeting monthly by now for games and hobby nights.
Stage 4 2000 points and the campaign begins. I am working on ideas for a campaign we can be tracking here. Games can be reported here, full batreps if we can. This should begin around the 1000 point mark, but be in full swing by now.
In the end we want to have grown in our hobby and friendship, and added a few more models to the display case.
I have chosen to take on the army that is farthest from my comfort zone...Tyranids. The alien devouring hunger and hive mind make an intimidating force visually, and that appeals to me. With that said, I am starting with Hive Fleet Nephilim.
Larry Tyranids
Damon is Eldar
Jeff is Imperial Guard
Chris is Black Templars
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